A Dungeons & Dragons zombie is a slow, shambling undead creature driven by a mindless hunger, typically created through necromancy or by the restless dead being bound to unholy forces; in gameplay it serves as a low-level, resilient foe with predictable tactics—closing distance, grappling, and overwhelming adventurers with numbers rather than cunning—often resistant to necrotic damage and immune to poison and many mind-affecting conditions, making it a durable obstacle that tests party resources, positioning, and crowd-control abilities while also providing flavorful opportunities for roleplay, such as investigating the source of the undead outbreak or deciding whether to lay the creature to rest or seek a cure.
A Dungeons & Dragons zombie is a slow, shambling undead creature driven by a mindless hunger, typically created through necromancy or by the restless dead being bound to unholy forces; in gameplay it serves as a low-level, resilient foe with predictable tactics—closing distance, grappling, and overwhelming adventurers with numbers rather than cunning—often resistant to necrotic damage and immune to poison and many mind-affecting conditions, making it a durable obstacle that tests party resources, positioning, and crowd-control abilities while also providing flavorful opportunities for roleplay, such as investigating the source of the undead outbreak or deciding whether to lay the creature to rest or seek a cure.